I was born in Eskilstuna on January 26, 1981. I live in, works in and owns a appartment in central Eskilstuna, very close to the train station.
I work as a computer programmer, mainly in ASP.NET using C#, CSS and SQL. I also use a lots of HTML and Javascript developing. I do most of my work from my home office.
I got a Scholarship from SYSteam when graduating from Rekarne Gymnasiet. I also have Degree of University Diploma at Mälardalen University.
I like to play Chess, go for a walk, gym, read history books, watch DVDs, play RTS games, play Commodore 64 games, drink whisky and to play with my cat.
I have a odd political preference. I made a test at "SVT Valkompassen" before election 2022 and I agreed with left side block 50% and I agreed with right side block 50%. I agreed least with "MP" that I consider to be a hyper political correct party that also has a unrealistic view in many matters so I voted for rightside block ever since I took the test. Before 2022 I had only voted for "S" in every election but becouse of "MP" I started to vote for different partys in right side block ever since I took the test.
I bought a robotcat that I call Charlie. He looks like real cat but has a on and off button so one can leave him without problems and that is an advantage since I live in the city and I think real cats should live on the countryside. He can say "Mjau", purr like a cat when playing with him, he lick his paws, he moves hes head, he blink hes eyes and he lie down on hes back and he can even get sleepy. He can however not walk and he only eats batteries.
Height: 1.95 meter.
Weight: Intervall between 114 to 120 KG.
Shoe size: 46 EU.
Star sign: Aquarius (Vattumannen).
Favorite food: Medium rare steak with potato gratin.
Favorite drink: Irish coffee.
Favorite desert: Glace au four.
Favorite candy: Fazer Gröna Kulor.
Nickname: Brage.
Pet: A cat called Charlie.
Drinks to lunch at home: Normal light cow milk from Arla.
I read a lot of books and I own a large collection of Chess books, programming books, history books, and fiction books.
I like and own several music albums from for example Kent, Magnus Uggla, Nordman and Sarek.
I also collect movies. My favorit program is "A Game of Thrones".
I have also retained all my notes from both Komvux and from Mälardalen University.
Here bellow is small list of some of my favorite books.
When I became 30 years old I got interviewed in both local newspappers.
I have also been mention in Swedish Chess Federation magazine TFS.

I play Chess at clublevel since 1997. My best score is 2nd place in Eskilstuna SK Club Championship in Chess 2023, 2nd place in Eskilstuna Chess Championship 2022 and 2nd place in Distric Championship 2022. I got a few top 3 best scorer in other editions of these events.
I have also lots of top 3 best scorer results in different types of Eskilstuna SK events with shorter time controls, a small example of a few of these events. I play lots of online Chess online at Lichess. My best period at local club was from April 2020 (first Eskilstuna Online Championship started do to pandemic) untill June 2024. During this period I won several medals both in online events and in normal eye to eye Chess.
I used to play active Correspondence Chess at ICCF where I for example played in official team matches for Team Sweden and got have a CCM title.
I got 1st place in Swedish Championship Weekend 2 group 2.

I played in handball with GUIF as junior and got 3rd place in Swedish Junior handball championship in 1999 and won Järnvägen Cup 1999.
I like to play retro videogames where I collect modern different retro videogame console replicates and different retro computer replicate consoles. I own for examle a "The C64 Maxi model" computer, a "the Amiga 500 mini" computer, a "The Atari THE400 mini" computer, a "The Spectrum" computer, a "Mini Nintendo" console, a "Mini Super Nintendo" console and a "Sega Megadrive Flashback HD" console. I also own some arcade game single game only machines like for example "PacMan", "Bubble Bobble" and "Game & Watch: Super Mario Bros". I also own "Evercade" machines and several games collections for them. "Evercade" is multiretro consol that emulates many computer consoles and video games. One buys special licensed and legal rom cartridges for it. "Evercade" exist as both portable and as stationary consols. See tab "Evercade"
Each replicate console has lots of build in games. The "Sega Megadrive Flashback HD" is unique in the sense that it can also play old "Megadrive" cartridges besides the build in games. I have tried my old cartridges that I had stored in the attic storage and I also bought some old very cheap cartridges at a secondhand store to try out the machines limits and they all work except saving game function, not shure if becouse of machine or if some sort of batterys are used that are to old but it is possible to save states to the machine it self and reload.
I also own and old used "Sega Game Gear" original machine and a few games. I even bought a original "Sega Master System" converter that make it possible to play "Sega Master System" games on it and I bought a few "Sega Master System" games and they still work. I can conclude that in many cases "Segas" 8 bit versions of the same games are different than "Segas" 16 bit versions. They have same themes, similar graphics, same story but completly different levels and some differnt game play. I also read why "Sega Game Gear" lost the portable consol game war in the old days. It used much batterys, possible linked to the fullcolor screen. Note that a "Game Gear" to "Master System" converter does not exist since "Game Gear" has more colors than "Master System" but other than that similar hardware so "Master System" to "Game Gear" is possible but not they other way. I also also own a modded and recapped "Game Gear" with IPS screen and USB-C cable. IPS screens gives lighter display and better colors and uses much less batterys.
Most items in my museum, except "Evercade" cartridges, are second hand items or items I owned since old days. I see nothing wrong in giving the items a new home and save money in the process since they work as they was new and I have no problems in using them.
My crown jewels are my old original "Sega Megadrive" model 1 and my secondhand bought "Sega 32X" device that I attach to the original "Megadrive" to play several additional games. On top of that I also own a "Mega CD" model 1 but I only own few games for it. But it was hard to find a connection cable from the "32X" addon to the "Megadrive" that has a extra wire to be linked to "Megadrive" model 1:s 3,5 jackin port to allow for sound transfer to TV but I luckly found a 3rd party made cable at USA "Amazon". Sega official cable for "Megadrive" model 1 can only transfer picture from "32X "attached to "Megadrive" model 1 since "32X" is stereo sound only and unlike "Megadrive" model 2, "Megadrive" model 1 can only handle stereo output througt the 3,5 jackin port and "32X" sounds are mixed with "Megadrive" sounds. The only other way to get sound from the "32X" connected to "Megadrive" model 1 is to attach a headset or external speakers to "Megadrive" model 1:s 3,5 jackin port. "Megadrive" model 2 has no 3,5 jackin port and uses an other TV output cable with auto stereo sound thus works better with "32X".
I play mostly in original "Megadrive" mode and not only using the "32X" since I own more "Megadrive" cartridges than "32X" cartridges. I found a very good Scart cable that has a extra wire to 3,5 jackin port and thus stereo sound instead of mono sound that "Megadrive" model 1 had as limitation using normal TV port only. It was also tricky to get new good joypads but everything exist today, I found good cheap joypads at "Ali Express". I also own a "Sega" official "Master System converter" model 1 that I uses to play "Master System" cartridges on the "Megadrive" as well. I have also bought an expensive "PowerBase Mini" converter cartridge that as a backup that is less clumsy but can still run same cartridges as the official converter. There are also some cheaper cartridge converters from for example "Ali Express" where many games does not work since the game expects a pointer value that only official converter or "PowerBase Mini" can give thus they dont start. However only official original converter can run "Sega Cards" but I dont own any such a game. In my experience both graphics and sound much better in particullary "Wonderboy in Monster Land" and "Shinobi" when using any converter rather than when running them on a original "Master System" machine that I also own. The reasons are less disturbence and also better video output chip in "Megadrive". It becomes even less disturbance if using a Scart with a extra 3,5 sound wire. I also use a "Master System" joypad when using the converter since some games get confused and refuses to run when using a "Megadrive" joypad not to speak of none matching buttons, one a "Megadrive" joypad B = button 1 + start and C = button 2.
Other crown jewels include my "Evercade Alpha Taito edition" bar top arcade machine. The machine has a build in game collection and can also run all "Evercade" cartridges to play additional games and I own a large "Evercade" cartridge collection. It can also use external "Evercade" joypads for 2 player multi play mode. An other crown jewel are my "The C64 maxi model" with a intergated working keyboard. I even bought an extra joypad and a USB stick with extra C64 games.
The retro machine that I play mostly on are my "Commodore 64 maxi" model since I likes these games most. The "Commodore 64 maxi" model is a "remake" of the classical world record best selling computer model from 1982 where I bought the "maxi" model to get a real keyboard. The retromachine has USB ports and HDMI output.
There is also a cheaper smaller "mini" model with a small decoration only keyboard and fewer USB ports so USB hubs are needed if attaching usb stick, keyboard and exra joystick, I can confirm it works well since I gave it to my dad and 2 joysticks, a keyboard and a USB memory attached to the machine this way and using "virtual keyboard" for special keys.
A single joystick is included in both models but it possible to buy extra separate, even some joysticks not made for the machine works with it. Both models has lots of build in games, I belive it is 64 internal classical games included.
The original model was my first home computer, my family bought one in 1986. I both played games and made some simple BASIC programming. I updated firmwire in both models to be able to download and play my old original tapegames using converted files on a USB memory. I have even seen commerical sold "Commodore 64" USB memorys sticks with tons of game files. Some of my old games I downloaded was double sided so I had to Google how to switch tapes in the middle of a game. I only found at how to do it in Classical mode not Carusell mode. It is actually easy, first play the first tape file. Then when it time change attached tape file but not load it, only return to game.
I also own some "Commodore 64" themed "Evercade" cartridge collections.
There exist a project called "PCUAE" ("Project Carousel USB Anniversary Edition"). This allows both "The C64 maxi", "The C64 mini" and more replicate computers in serie to boot up in different multi emulator modes. As I understand the hardware is weaker on "The C64" than the hardware of "the A500 mini" so it supports less systems and no commercial USB memory sticks are sold but it is still an interesting free project that allows running more consoles on the machine. Its also possible to attach other USB joypads for more buttons in eumlators including "Amiga 500" joypads or "The Gamepad". "PCUAE" is a bit more complicated to set up and one choose console mode to boot to and manual switch before loading mode with reboot is wants other mode than last time and not browse games by consoles. "PCUAE" seems to work good on the few things I tried. I rate "PCUAE" as a very practical approach when one get used to how it works. But some emulators are power demanding, one has to buy a better powersupply than included with machine and if having a larger USB like 128 GB (and use 3rd party program to format as FAT32) one must use a USB hubb with a external powercable to be able to detected it in time and it also frees power to other stuff. If one wants to attach mouse and keyboard use same USB hubb with powercable as the USB stick is placed in. "PCUAE" does not only support video consoles and none PC retro computers but has also a "DOS" mode where one can run for example "Doom". For more about multi machines read more on "Amiga 500" bellow, particullary the section about both the "Pandory V2" and the "Pandory V3" multi emulators USB systems.
I never owned a original "Amiga 500" but I bought a "Amiga 500 mini" since the games "Battle Chess" and "Speedball 2" was included in build in classical games list, I played both a lot on other consoles the past. The machines comes with 25 build in classical games, a joypad and a classical replice mouse. The model does only have a decorated keyboard like "Mini Commodore 64" so USB 2.0 hubs are needed if attaching more then 3 USB devices like mouse, keyboard, joypad and extra USB game stick.
Like the both the "retro Commodore 64" models it is possible to upgrade firmwire to play additional games using a USB stick with converted games file. But before upgrading read this entire section since a to new firm upgrade will blocks modds and functions including taking over the hardware and turn "Amiga 500 mini" into a multi emulator machine via a USB stick! The "Mini Amiga 500" has a hidden mode. If running a USB stick the content are allowed direct hardware access in unique ways compared to other retro computers in the series thus it can run native code. One program is called "Pandory V2 system". "Pandory V2 system" runs a native code program with many build in emulators for many other platforms and supports tons of games for each emulated consoles one chooses from the menu. Thus a "Pandory V2 system" USB stick changes the "Mini Amiga 500" into a multi console computer emulator machine. It you cant get the system to start change power cable to a better fast cable for mobile phones. (I had to that to get it to work) since the normal power cable runs intergrated games, "Pandory" systems are more power demanding. The makers of "Amiga 500 mini" has in latest firmwire updates tried to block "Pandory" sticks so dont upgrade to wrong firmwire version since it is impossible to downgrade. I have the right upgrade on my machine, by luck one of the first that more or less only enabled USB drive to read roms. "Pandory V2 system" is freeware but one has to add roms, programs and configure the USB oneself. "Pandory V3 system" is similar but newer and also exists. "Pandory" is run by running a program from USB in folder "Pandory" called "Pandory500" or something similar. It is easiest to buy a preloaded stick that usally comes with tons of games for each emulator including a DOS emulator with shareware versions of "Doom", "Command and Conquer", "Quake" etc. As I read "Pandory V3 system" both gives faster games and has better emulution compared to "Pandory V2 system". But for multi emulator system on "A500 mini" even "PCUAE" system works for this machine as well. But I have not tried myself, I have used it on "The C64 MAXI"
There are two different types of commercial sold "Amiga 500 mini" USB memory sticks with tons of game files. There is one type that only has "Amiga" game files sorted by categorys. The other types is "Pandory V2 system" or "Pandory V3 system". "Pandory V3 system" USB sticks is rarer and more expensive but also better. I used to own one "Pandory V2 system" stick and was very happy about it but it got unreadable after a while and it seems to be virtua impossible to get an other stick, best bet is via "Ali Express" since at "Fruugo" it is often overpriced and sometimes even canceled orders on "Pandory V2 system" stick (but not other products). USB are often sold are often overprices since "Pandory V2/V3 systems" is free software it self so one more or less pays for a stick and the way to many games on it. The advantage of buying is that one does not have to download roms oneself. For my part I am not interested in the work requered to get and configurating files on a USB stick, including adding games! Also is important to only shut down the machine after exiting any game runnning and exiting the "Pandory" program else risk damage USB files. Unlike "PCUAE" one browser per boot mode type a type all modes are listed at same time and not booted up. Since "Amiga 500 mini" has stronger hardware than the other computers in the serie it allows for more powerfull console emulution. "PCUAE" also exist for "Amiga 500 mini" as well and works in same way as "The C64 Maxi" but possible better flow on the more advanced consoles duo to better hardware. Both "PCUAE" approach and "Pandory" systems approach has advantages and drawbacks. I rate both "PCUAE" and "Pandory" as very interesting systems. I think "PCUAE" is more practical approach when one learned how it works since commercial "Pandory" USB sticks has way to many games and consoles types that one never uses.
In summer 2026 a larger "Amiga" replicate with fullscale working intergrated keyboard will be realised. Its called the "Amiga 1200". It will have lots of newer buildin games than those of "The A500". Unfortunally I lack space for more machines and I rather have a new working "Pandory V2 System" USB stick or even better a working "Pandory V3 System" USB stick instead of a new machine.
I also own some "Amiga" themed "Evercade" cartridge collections.
I never owned an original "Atari" but I bought a "the A400 mini" since it is a classical computer company and one of the pioneers in home computers and video games. A classical special retro styled joypad and a a game collection is included. It is possible to upgrade firmwire to play additional games on USB sticks and not only play the build in game collection.
The multi emulator "PCUAE" system works for this machine as well. But I have not tried myself, I have used it on "The C64 MAXI".
I also own a "My Arcade Pocket Player Atari" portable arcade console with old "Atari" games.
I also own a "Evercade Atari edition", basicly a portable "Evercade" with a build in collection of "Atari" games that also can play all "Evercade" cartridges. I also own "Atari" themed "Evercade" cartridges as well.
I have played on "Spectrum" in my youth since one of my classmates had one but I never owned orignal machine myself. I bought a "The Spectrum" to complete my retro museum. The "Spectrum" was very popular in UK but I realy dont know much of the machine more than that is a classical computer. "Spectum" has a special BASIC interpretator that was designed to minimize memory usuage where commands where shortened in memory but displayed with full text at screen.
"Spectrums" keyboard was also special with BASIC commands attached to keys. The rubber keys was also primary controls and games was design to run that way since joysticks, while existed, was extra stuff not included even in original machines when they was new. "The Spectrum" supports joysticks and it is possible to uppgrade firmwire to run additional games on USB sticks sticks and not only play the build in game collection. Note that no joystick is included in "The Spectrum". But it has a real working intergrated keyboard and game collection of mixed games is included.
The multi emulator "PCUAE" system works for this machine as well. But I have not tried myself, I have used it on "The C64 MAXI".
Of Retrogames entire serie I think that "The Commodore 64 maxi model" is the best replication and the "Amiga 500 mini" version is 2nd best. I based my opinion of joysticks functions, original feeling and how easy it is to load additional games from USB sticks. I am not that comfortable with "Ataris" special buttons on the joystick that makes it difficult to navigate and run additonal games on USB sticks. I also think is a plus for "The Commodore 64 max" to have a working keyboard and only becouse of this I give it 1st place, but is maybee since I owned the original machine. I cant realy rate "the Spectrum" since it is like original I used orignal to little to compare.
It also exist a "Vic 20" replicate, an other type of older computer that "Commodore" made before "Commodore 64" but I have relation to or space for more machines and the original machine is much interior with much less RAM memory, no dedicated sound chip and older CPU than other computers in replicate series.
Later "a mini Commodore 64" in black skin was realised. It comes with matching black joystick but has fewer and completly other build in games that are more modern. It can also play "Commodore 64" games on USB sticks like original edition. It can also save homemade BASIC programs on USB.
I rated this in pure retro style feeling but a "Amiga 500 mini" combined with the emulator "Pandory V2 system" or "Pandory V2 system" USB system makes it a very strong retro gaming computer that can almost compete with a "Evercade" machines even trought "Evercade" machine has other plusses. "Evercade" has better sound and graphics, especially the better arcade games, while "Pandory V2 system" emulates and has games on retro consoles that is not part of "Evercade" plattform and has even has games from consoles that "Evercade" emulation supports but are still games that still never will be realised on "Evercade" collections. But since other computers, particuallry "The C64 MAXI" and even "Amiga 500 mini" , can use "PCUAE" system all computer in series has potential multi computer modes but on the paper "The A500 mini" has best hardware, followed by "The C64" maxi.
After much troubles I finally managed to find retro HDMI versions of "Mini Nintendo" and "Mini Super Nintendo". I never owned any of the original machines but two of my classmates had it and others like me played "Sega Megadrive" instead. Both machines has a collection of build in games but can not play any other games like old cartridges.
"Sega Megadrive Flashback HD" console has a larger internal game collection than both "Nintendos" combined and can also play original cartridges. But the "Sega Megadrive Flashback HD" has a minor minus that is can not handle for example "Master System" converters or cartridges attached to cartridges so "Sonic & Knuckles" cartridge it detected and playable but the piggy pack connection to other cartridges does not work. "Sonic and Knuckles" is also included in the list of internal games so no need for that cartridge. I also assume that special cartridges with special intergrated chips like "Virtua Racer" does not work either but I dont own that cartridge so I can not test it. The "Sega Megadrive Flashback HD" has however also terrible sound on some cartridges like "Wonderboy in Monster World" compare to original "Sega Megadrive" machines. "Sega Megadrive Flashback HD" has an however plus in that the joypads are wireless so better range than default controllers in both "Nintendos". It even exists extensions wires to both "Nintendos" joypads and 3rd party joypads for both "Nintendos".
One thing to note are that of "Sega Megadrive Flashback HD" internal collection of games "Sonic 3" is not included becouse of licens reasons with the music. As I understand the soundtrack for "Sonic 3" was written by Michael Jackson. I own it on orignal cartridge since the old days so for me no problem. Instead it has for some, but not all, of "Segas" 8 bit only "Sonic" games like "Sonic Chaos" and "Sonic Triple Trouble" intergrated into the machine. I have got a copy of a "Prince of Persia" cartridge for "Megadrive" and the cartridge was first detected but the game did not start. Then I switched to an other electrical outlet and the cartridge started to work so if using normal cartridge and they dont work then try an other electrical outlet, I got inspiration to try this out becouse of "Evercade" problems that I solved this way after suggestion from ChatGPT so I thought maybee both machines problems could be solved the same way and it did. In the future I will only used the same electrical outlet for all my machines, they already share same HDMI cabel to the TV connected to a HDMI switch where I have one cabel that is flexible and an other is connected to my Blu Ray player.
By accident I bought a used "Sega Master System II" and 3rd party parts for it I also bought like a VR to HDMI output machine since I alredy owned some cartridges but I failed to the machine to work not shure of VR to HDMI machines fault of or if the "Sega Master System II" machine is broke. I later bought a other second hand "Sega Master System" original version since it has better 3rd party cable support towards HDMI since "Sega Master System II" has only "VR" mode and cheaper parts overall. But some 3rd pary HDMI parts as not working 100% with colors untill I finnaly found one that worked. I fetched my old orignal "Sega Megadrive" from attic storage and it worked as well, "Megadrive" model 1 and "Master System" model 1 has same output cable. My original "Sega Megadrive" has better sound than the modernized "Sega Megadrive Flashback HD" that has build in HDMI port. In some games the original machine with a HDMI converter exclusive made for Sega also gives slightly better graphics. I can also add the "Sega Megadrive" power adapters also works with "Sega Master System".
Later I decided to try Scart a cable and adapters and some Scart to HDMI adapters did not work well since not made for video games but I bought one adapter at a retro game store and I worked excellent with a "Megadrive" scart cable, it became a better picture than the old cable. Then I got my hands or an other type of AV cable with box made exclusive for Segas and its even better since Scart conversions to HDMI always loses something on the way but still depends on cable. There also exist "Megadrive" model 1 Scart cables that has a extra wire to attach to the 3,5 jackin port to get stereo sound, it otherwise it os only possible to get stereo sound through "Megadrive" model 1 if attaching headset or speakars to 3,5 port no matter of Scart cable or any other cable type like AV cable. I tried once such cable and by luck the cable gives better picture than my old Scart cable as well but that cable does not work on "Master System" and Scart on my older Scart loses soem part of screen so I use a AV cable dedicated to Sega devices when using my "Master System" and my special scart with extra wire when using "Megadrive" and designed Scart when attaching my "32X" to "Megadrive", more about "32X" later.
My original "Sega Megadrive" joypad did not work with all buttons but an old special "Turbo" joystick worked so I bought an other original only to met the same problem. After Googling it appears to be common that the buttons need some sort of cleaning on inside but I got bored and bought two new wireless joypads instead that are not only compatible with "Sega Megadrive" orginal machines they work with USB connections as well since recievers for both original ports and USB ports was included. They need to be synced before using them and they are charged with cables so no need to switch batterys that "Sega Megadrive Flashback HD" needs after using them much. However first they worked than some days later they refused to synk. It not a power issue since batterys are loaded. I failed to make them work again so I bought a brand new wired joypad with a long cable and it worked.
The "Sega Master System" original had a build in game as well and a cartridge slot and some sort of "Sega Card" slot. All of my "Master System" cartridges worked 100% on the machine. I can also play orginal "Sega Master System" games on a used "Sega Game Gear" using a converter device. I dont intend to build up a library of "Sega 8 bit" games, I stick to the few games I have including that I own "Game Gear" version of "Bubble Bobble" as well as "Sonic Triple Trouble". Both these games are hard to find classics and "Sonic Triple Trouble" only exist for "Game Gear" and "Bubble Bobble" version for "Game Gear" has unique levels and is designed for smaller screens.
I own three "Sega Master System" joypads by accident where one needs some sort of cleaning. I own two none working "Sega Megadrive" original joypads that needs some sort of cleaning and I also own a fully working "Sega Megadrive" joystick with "Turbo" mode than is very usefull in shoot em up games.
"Master System" was technically more powerfull than "Nintendo". "Super Nintendo" was more technically more powerfull than "Megadrive" except that "Megadrive" CPU was twice as fast as "Super Nintendo" CPU. But Sega made extra upgrade devices for "Megadrive" that made it technically more powerfull. One thing one can easely do to upgrade "Megadrive" model 1 is to get get a special Scart cable with a extra wire to attach to 3,5 jackin port for stereo sound or else attach headset or other speaker to 3,5 jackin port for stereo sound sice it to only way to get stereo sound on model 1, the other ports are mono only. I uses one such cable. It might even exists special AV cables with similar functions. On "Megadrive" model 2 no extra stuff is needed since it sends stereo throught all outport and it does not even hade a 3,5 jackin port.
There exist a 3rd party combined "NES", "SNES", "Game Boy", "Game Boy Color", "Game Boy Advance" and "Megadrive" multi machine called "RetroN 5" that can run games from all regions ."RetroN 5" uses direct HDMI cable and run cartridges using different slots. "RetroN 5" has however no build in game collection. "RetroN 5" is primary designed for "Nintendos" consoles but also works with "Sega Megadrive. Both video and sound are better on "RetroN 5" than on "Sega Megadrive Flashback HD" and sound and video even outclasses orginal machines. "RetroN 5" uses software emulution and loads the data into memory and thus it can run every region. Unlike "Sega Megadrive Flashback HD" it can detected cartridges on cartridges thus "Sonic & Knuckles" combined with other "Sonic" games work. As I read "RetroN 5" has however the drawback that I can not handle for example "32X" games, "Mega CD" games, "Flash drive cartridges" or other special stuff. However "Megadrive" game "Virtu Racing" works despite special intergrated chip and "SNES" version of "Doom" works despite special intergrated chip.
There also exist a converter device for "RetroN 5" that allows them to run "Sega Master System" games and "Sega Game Gear" games as well from "Megadrive" port. It can also read "Sega Cards". "Game Gear" converters does not even exist on for original hardware. However there are a few "Master System" games and a few "Game Gear" games that console can not handle even if running on real original cartridges, 33% of my "Game Gear" collection is not working with the converter and at least 25% of my "Master System" games does work either. In dont say these is generally about the converter but I own many special original catridges and most standard games works good. The sometimes not working is not unique to "Sega" games. There are even are some special "NES" game cartidges like 3 in 1 "Super Mario Bros + Tetris + Nintendo World Cup" that does not work as well since the game uses some sort of hardware switch to swap the games and the cartridge is no read correctly. And some bootleg "Famicom" (NES in Japan) games does not work either.
I have bought a large collection of "Master System" games. I own classics like all "Sonic" games (including "Sonic Spinball" and "Sonic Chaos"), all of the "Wonderboy" games (including "Wonder Boy in Monster World"), "Phantasy Star", "Shinobi" , "Golden Axe Warrior", "Castle of Illusion", "Land of illusion", "Mercs', "Bubble Bobble", "Lucky Dime Keeper", "Rtype" and "Gauntlet". I also own several other titles as well. Some of my collection has box and some is cartridge only. Before I got my hands or a good Scart to HDMI adapter and good "Master System" Scart able I played my "Master System" collection on a "Megadrive" using converter and got better sound and picture than on original machine. I of course used "Master System" joypads when playing "Master System" games on a "Megadrive". I have also a smaller "Game Gear" collection including "Bubble Bobble" and "Sonic Triple Trouble".
However I own more "Megadrive" games since I bough many cartridges besides the games I owned in the past but I have not bought any super expensive cartridges "Megadrive" cartidges but only games I like. I have all "Sonic" games, all "Wonderboy games", all "EA NHL games", both "Elitserien games", "Desert Strike games", all "Road Rash" games and many more games where some are cartidges only and some have box.
There exists "Master System" converters that allows "Megadrive" to play "Master System" games by pathing ports since "Megadrive" graphical handler proccesor are the same as "Master System" CPU. When using converters with a "Megadrive" joypad note that B = button 1/start and C = button 2. But some games does not work unless using an original "Master System" joypad. Also a slight warning, some older games and some extra hardware does not work even with converters.
There are two official converters where model 1 even has support for "Sega Cards" but model 2 looks better and was designed for "Megadrive" model 2. I own model 1. There also exists 3rd party unofficial converters that looks like cartridges and they can only run cartidges and not "Sega Cards". "PowerBase Mini" is expensive but also the best and works with all cartridges that works on original converter. There even exist a even more expensive "PowerBase Mini" version with better sound than even original "Master System" but the better sound only works in games programmed to use it and only a few Japanense games can use it.
There also some cheaper cartridge based "Master System" converters but they can not run all games that works in other converters. The reasons are that a few games expect a pointer value to boot and the cheaper cartridge based converters lacks that. I have tried one of these and I can confirm that its fact since a few of my games that I failed to work are playable using the official converter and games and naturally also works both on my original "Master System" console and on my "PowerBase Mini" that bought later. But the cheaper converters do however work 100% correct with a "RetroN 5" console since I bascially dumps cartridges to memory and initiates with emulator software.
Sega created "Mega CD" as a addon to "Megadrive" that allowed larger games for "Megadrive", including with real video and real audio tracks, large sound files or large image files. "Mega CD" also added a extra faster CPU, more ram, video ram, more colors and had its own output in stereo sound and could also play normal music CD. "Mega CD" also needed its own power cable. As I understand a few "Megadrive" game titles was also realised on "Mega CD" with improved graphics and sound.
Sega created a machine called "Multi Mega" that is a "Megadrive" with a build in "Mega CD". I saw one at a online ship and intended to buy it but the shops supplier was out of stock, the online shop inventory was not up to date on that.
I own a "Mega CD" model 1 since I had already bought several classical games when I bought it. Before that I only played my small "Mega CD" game collection on a "Mega EverDrive PRO" flash cartridge, a expensive cartridge with hardware emulation of "Mega CD" thus I run games on original "Megadrive" machine without need of a "Mega CD" device. Note that CD games run better from cartridge than the real machine. One has to buy a MicroSD Card separtely. I took backups of my "Mega CD" collection and copyed to the MicroSD Card. I own "Dune", "Sonic CD", "NHL 94 Mega CD", "Sega Classics Arcade Collection 5 in 1", "Sherlock Holmes: Consulting Detective vol I", "Sherlock Holmes: Consulting Detective vol II" and "Prince of Persia Mega CD". I intend to buy "Ground Zero Texas" and "Starwars Rebel Assualt" in the future. Note that games that needs both "Mega CD" and "32X" does not work with "Mega EverDrive PRO".
"Super Nintendo" was supposed to have also got a CD player device similar to "Mega CD" but CPU was to slow so Sony used that developing spend money from the abbonded project to create an own console that became the original "Playstation".
Sega created a device for "Megadrive" called "32X" at very end of 16 bit era. It transformed the 16 bit "Megadrive" into a cheap 32 bit machine, added more ram, better soundchip + stereo sound, 2 better CPU:s, 3d calculations, more video ram and more colors. It serves a bridge between 16 bit and 32 bit consoles but had a short life span. In Swedish magazin "Sega Force" the "32X" was called "the poor mans Saturn console". But it became a commercial failure despite technically good and cheap masterpiece and Sega realised a real 32 bit machine "Saturn" 6 months later and they are not compatiable with each other and "Saturn" was also a failure. There was only 40 game titles realised for "32X" when a few games also requered "Mega CD" as well and thus even more cables. I dont know excatly how "32X" works under the shell but I suspect "Megadrive" original 16 bit CPU are also used to run games and not only new powerfull dual 32 bit CPUS. But I know that "32X" game developers could use both the "32X" better soundchip as well as "Megadrives" original sound chip.
It is possible to use "Megadrive" cartridges in "32X", it simply passes them but from what I read "Master System" converters can not be placed in a "32X". "32X" on "Megadrive" model 1 requered a cable to jack in port into speakers or headset since the "Megadrive" model 1 TV output was not desinged to handle stereo sound but the 3,5 jackin port was thus it is possible to get stereo sound pure "Megadrive" games if attaching speakers or headset to 3,5 port while "Megadrive" model 2 does not have 3,5 port and instead uses stereo output though TV cable. With "32X" inserted "Megadrive" uses the "32X" output for video and sound so its either sound proccessed by "32X" or no sound at all, only "Megadrive" model 1 sound is send to 3,5 port. All sound from "Megadrive" cartridges with "32X" are attached are also send thought stereo port not even mono sound are possible without extra speakers or headset. I found a special 3rd party "Megadrive" to "32X" connect cable where one extra wire is connected to "Megadrive" model 1s 3,5 jackin port and bougt it at USA "Amazon".
My top three personal favorite games for "32X" are in order "Doom", "Starwars arcade" and "Virtua Racing Deluxe" but on the other hand I dont own that many games to "32X" since games are hard to find and very expensive today, I for example got "Starwars arcade" as bonus when I bought the "32X" machine from a private seller at "Tradera" and I bought a handfull additonal games like "Doom" and "Virtua Racing Delexe" at commercial retro sites. I think that "Doom" at "32X" is one of the best "Doom" versions that exists, it got bad reviews by many since some levels are not included but I dont rate as inferior at all. I focused on 3d games when I bought cartridges, "Virtua Racing" also exist on "Megadrive" where it had a special chip intergrated into cartridge to handle 3d. Several title for "32X" was also made for "Megadrive" as well but compared to "32X" versions the "Megadrive" version often has worse graphic and lagg.
As I understand there also exist lots homebrew versions of "32X" games, both mods of existing games but also comptely new games. Its unoffical games to show consoles possebiltys. I read it exist several different fan made improvments of "Doom", both as a single cartridge with "Mega CD" is extra option for improved music is having right disc. "Mega CD" with no disc still boost the game since it adds the extra CPU into the mix with better flow and more FPS. It even exist an even better version than needs both the "32X" cartridge + the "Mega CD" disc to work, much game data is stored on CD appart from music and that game does not run without both. Both "Doom" homebrews are sold in packages. Even "Google AI" says both these games has many improvments like more levels, better graphics, better sounds, more FPS etc. An other fameus port is "Wolfenstein 3D" for "32X", a game never realised for the console. Even a "Mortal Kombat" arcade version hack exists and even a unofficial "Tomb Raider" clone exist.
I own the following "32X" games: "Starwars Arcade", "Doom", "Virtua Racing Deluxe" ,"Moto Cross Championship", "Metal Head", "Toughman Contest", "Space Harrier" and "Afterburner Complete" but I dont intend to expand my game library with any any more games. Some of games in my collection are complete box other are cartridge only. I have also "Virtua Racing Deluxe" are cartridge and manual but without box.
If using "32X" on "Megadrive" model 2 a special item was placed at bottom of "32X" allowing it to lock probably. "32X" came with some sort of anti static clips to be placed in cartridge slot but from what I read they are not needed and they seems to be impossible to place in cartridge slot in first place. Note that "32X" needed its own power cable and a special cable into the "Megadrive" despite inserted into cartridge slot. The drawback of "32X" are the many cables requered and extra for sound stuff needed for "Megadrive" model 1 without he hard to find 3rd party super cable that can handle sound as well. This makes the system very hard to use unless permently placed. The only HDMI converters that I found needs a additional power cable as well. An other drawback for for my own part that that my good special cable to HDMI TV from "Megadrive" model 1 does not work with "32X" since different size of port. I found a an other cable made to work is buggier. Then I switched to brand new "32X" to Scart cable after I found a working Scart to HDMI adapter and it works excellent after that I bought a brand new "32X" to Scart cable as well as a brand new "Megadrive" to "32X" connection cable. I also foun a dedicated AV for HDMI for Segas and it worked even better.
The machine is very cable sensetive and are hard to set up and uses many cable and even more stuff for "Megadrive". It became much better with a special connection cable with exra wire to 3,5 sound port. With that cable I rated the "32X" my favorite original console. My conclusions are that it was realy a shame that Sega abbonded "32X" too early and that "32X" was a major improvment and that both the "32X" and games for it are underrated.
Sega planned to realise a console called "Neptune" that was a "Megadrive" with "32X" buildin but it was canceled to focus on "Saturn" console and "32X" was also abbonded early for same reason that later turned out to be a strategic mistake since "Saturn" failed complety.
I one uses "Megadrive" model 1 attached to both "Mega CD" model 1 and a "32X" as well it called "Power of Tower". It needs three separated power supplys as well as lots of cables, it looks like Frankensteins monster! It clearly shows some sort of design fault. There also exists third party 3 in 1 power supplys where only one cable at power outlett and has there sub cables, one for eack part of the tower.
Segas sudden abbondonning of "32X" and completly faillure of the pure 32 bit console "Saturn" left Sega in a bad position. Many companys like EA considered it to time consuming to make "Saturn" games becouse if was very complicated console to write code for. Thus it got a weak game library that could not even run older Sega consoles games. Ironic "32X" got few games since developers was waiting for "Saturn" that turned out to be hard to write code for. After both "32X" failed and mostly becouse of "Saturns" fail Segas reputation for console makers was damaged and Sega last console "Dreamcast" also failed becouse of it and was quickly moved away from the marked despite many cool inventions like intergrated modem for online play and Sega stopped making new consoles and instead started to focus on creating games for other plattforms as well as making arcade games.
"Sega Astro City mini V" is a miniature "Astro City cabinet" containing a number of built-in arcade games from the 1980s and early 1990s. The machines is small and has a small internal screen and has one joypad build into the device like arcade games. It can be connected to a TV using HDMI cable and is possible to connect two joypads to the machine, only problem are that original joypads are impossible to find unless paying twice as the machines cost per joypad. There might however exists other USB joypads that are compatiable but as I read at forums 99,99% of all USB joypads are not compatiable with the machine so it is not worth trying out and buy at joypads at random and hope it works.
In 2026 a third party Brazil company called "GamesCare" is planning to realise a replicate console of the canceled "Sega Neptune" console called "GamesCare GF1 Neptune". The replicate is able to play both original "Megadrive" cartridges and original "32X" cartridges. I intend to buy one in case my original cable sensitive "32X" gets broken or cables gets damaged.
According to info it is also possible to play "Master System" games via an extra adapter and "Mega CD" games through an expansion slot. The machine has also Wifi and memory card support to buy legal roms through a marketplace. The machine does not use a software emulator unlike most retro replicates. Instead it uses hardware emulator thus more accurate emulation.
After that I bought new made power wires, new made TV cables and new made joypads for my old original Sega machines at "Ali Express" I got advertising about "Batocera 37" USB stick. I had never heared of it before. It appears that both "Ali Express" and "Amazon" has different "Batocera" versions by different brands including wastly different sizes of the disc = different number of included games. Some items are even sold as a package including a joypad and some even as package that includes two joypads. So I googled it. The "Batocera" system itself is 100% open source and free to download but companys makes money by selling it on either USB sticks or on USB harddrives with intergrated games.
"Batocera" is a Linux OS with lots a intergrated emulators of many retro computers and consoles. The USB has lots of games on it as well. I owned 2 "Sega Megadrive" look a like wired joypads with USB ports. It was a mistake buy that I could not use on original hardware I intended. So I bought a very cheap "Batocera" USB at "Ali Express" to try out the joypad. After that I finnaly managed to configure the joypad I tried out some of the "Sega Megadrive" games and some "Sega 32X" games and some "Master System" games that I own original cartridges of that was on the USB of to test the system. Many joypad option positions has confusing names when configurating a 6 button "Megadrive" joypad, the setup names seems to be designed for "Playstation" joypads or similar joypads. As I understand "Batocera" is popular becouse it is simple, beginner friendly and had low hardware requrements but more advanced users preferces other similar but more advanced and complicated systems but for my part I dont understand the point of complicating things. I only wanted to mention that many similar multiemulator systems exists.
On my gaming laptop the games was running good with both good graphics and good sound, "Batocera" is even designed run on very low hardware so my laptop is overpowered. I have not tried other consoles emulators or any games that I dont own on original cartridge. One advantage is that the "Sega 32X" emulator runs better than and are more easy to set up than my original "Sega 32X" machine that is very sensetive.
Its still not samething as original hardware but maybee only my personal taste. To run it one must boot it instead of for example "Windows". This is almost like a "Pandory v2 system" on a "The A500" but for normal computers. On "Windows" computers this has the drawback that to be able to boot the "Batocera" one must turn off secure boot in bios setup and to use "Windows" again one must turn it on again else "Windows" refuses to boot. I still rate the "Batocera" as a good system and gives good retrogame feeling if having right types of USB joypads designed for each emulated system. To summon up I still prefere my original machines and replicate machines over "Batocera" since other joypads and I can use it on my TV but I understand why "Batocera" is very popular.
After googling most emulator consoles I heared of are either Linux based or Android based with custum emulators made for each system.
In my limited experience original consoles and cartridges are always better than emulators and rom files. Only exceptions are possible "Evercade" devices and official replicates by original makers like the "mini Nintendos" and computer replicates of older less complicated to emulate systems like "The C64 Maxi" model. An example are that original "Megadrive" has much better sound and slightly better graphics than emulator based "Megadrive Flashback HD" that are a sort of hybrid between console and emulator. However I think "RetorN 5" machines has better sound and picture than original. Also note that example "Batocera" like emulator systems has drawbacks that not 100% of screen size is used to play the game. And sounds, graphics and speed of game is never 100% like original.
Both Google AI, reviews articles and Youtube demos shows that systems with emulators that emulates consoles after 16 bit era has often performence troubles with semi paused effects while playing, sound lags and other things. This is apparently very common on 3d games. I have for exemple read that emulation of Segas 16 bit "Megadrive" 32 bit extension "32X" are working much better than emulation of Segas pure 32 bit console "Saturn". But I lack connection to real 32 bit and 64 bit consoles and I dont intend to try out myself.
After buying the cheapest "Batocera" USB stick at "Ali Express" I got even more strange recommendationd from "Ali Express". It appears to be some sort of complete mini computer with intergrated emulators, tons of games and that can use TV apps. Maybee its a Android OS based mediabox with intergrated emulators? It included 2 "Playstation" like joypads as well but I have no relation to the consoles and complete lack space. I only wanted to tell that even products based in mini computer forms with emulators exists. I think I saw something similar product at "CDON" in 2024 called something like "Gamestation". But of course other types of emulated systems and games and have a vague memory that joypads look like "Nintendo 64" joypads but I am not a bit unshure.
But I will not buy any more machines or games for several reasons, one is lack of space. I was thinking about buying a "Mini Neogeo" but I skip it since I have no relation to the console and the machine does not even look like the original. Instead I bought a "Evercade Neogeo edition". It is portable "Evercade" device with a build in games collection of classical "Neogeo" games that can also play all "Evercade" cartridges. It does not look like original console either but it was much cheaper and is a more flexibel device. I have also preordered a "Evercade" cartridge collection with "Neo Geo" theme with additional games that also works on all "Evercade" machines.
I have also already have too many video games and to many replicate machines of all formats including a larger collection of original games on "Segas Megadrive", "Sega Master System" and "Sega Game Gear" as well as a have too many "Evercade" cartridge collections so I will therefore not buy any more retro videogames or retro machines in the future.
There also exist several different China origin retro games pirate clones of for example "Nintendo" where they taken tons of old games into an internal library and they are sold openly in normal online shops. I heared that particullary "Nintendo" hates emulators and replicate machines except the ones they sell themself.
In normal online shops I have also seen several special pirate "Gameboy" look alike machines like for example "Retroboy" with tons of build in "Nintendo", "Super Nintendo", "Sega Master System", "Sega Megadrive" and lots of other consoles games in the same portable device and other pirate "Gameboy" look a like portable consoles that appers to only have "Nintendo" games. I can add that as I remember the orignal "Gameboy" games was only black and white and these new look alikes appears to have colors to judge by screenshots.
The original "Commodore 64" could use both cassette tapes, floppy disks and cartridges. Floppy diskdrives was not standard, it was sold separate. I owned a lightpistol called "Magnum" besides joysticks. The cassette players needed calibratation after a while and some cassette players had build in calibration tools. Games could otherwise get "Load errors". Cassette tapes games could take 1 hour to load and new levels needed futher loading time. This was becouse of copy protection reasons since normal cassette players could easy copy a game. Some games even required loading codes from the manual within the game. Many hackers cracked the tapegames and "zipped" the game to remove unnessary garbage reducing loading time into seconds instead of 1 hour. This was called "Turbo". "Turbo 250 by Mr Z" was the most known "turboprogram". Commodore later released "Commodore 128" basically a "Commodore 64" but twice as much RAM. It could also play old "Commodore 64" games but the machine was no a success. "Commodore 64" has 64 KB RAM + 20 KB ROM memory and "Commodore 128" 128 KB RAM. It might not sound much today for either machine but it was lots of RAM in when the original machines was new, 64 KB RAM was actually a argument to buy it since competions machines had much less RAM! RAM was much more expensive in the old days. Even later in 1995 is costed at least 2000 SEK to get 4 MB RAM on a PC with 486 proccessor and in 2020 one can get 4 GB RAM for less. "Commodore 64" had also a very good sound chip "SID" that was used highest level even in the 2020:s.
"Bubble Bobble" is one of my favorite games and it is classical games that reached multiple consoles. In own "Taito edition" of "Evercade Super Pocket" where "Bubble Bobble" is one of the build in games. I can note that it is the arcade version. I own a portable "Bubble Bobble" games only device from an other maker called "My Arcade : Bubble Bobble" that I belive uses the "Nintendo" versions of "Bubble Bobble" , "Bubble Bobble part 2" and "Rainbow Islands". I also own "Bubble Bobble" as a "Sega Master System" cartridge and "Bubble Bobble" is included in the "Mini Nintendo" build in game collection as well.
Sounds and graphics are best in the arcade version but I have not figured out how to activate continues in the arcade version. "Nintendos" version has different codes for different levels. I have also played the "Commodore 64" version including in 1980:s and even tried the "Amiga" version as well to compare. I think that the "Commodore 64" version is better than the "Amiga" version but I might be nostalgic becouse I played "Commodore 64" version a lot in my youth. The game is best played as a two player cooperative game, some levels are extra tricky in single player mode. "Bubble Bobble part 2" was a "Nintendo" only game, it does not even exist as arcade version and is designed as single player game. There are two games with that title and both have different levels, there is "Nintendo" version and one unique "Gameboy" version. The "Gameboy" version is much different than the other "Bubble Bobble" games but still shares similar themes and is designed as a single player only games. Also please note "Rainbow Islands" follow the story of the original characters in "Bubble Bobble" but it is different kind of game.
"Bubble Bobble" has a secret mode called "Super Bubble Bobble". In "Commodore 64" press the following keys simulatensly when the title screen appears: [S] [U] [P] [O] [R] [commodore key]. "Super Bobble Bobble" uses same levels but has different monsters. If the side of the screen turns red for a short period of time, start the game. This mode exists in many other console versions of "Bubble Bobble" as well as in the arcade version but different key combinations are needed in different versions.
To activate "Super Bubble Bobble on "Evercade" (it works both on "Super Pocket Taito edition" and running from an "Evercade Taito collection cartridge" and on "Evercade Alpha Taito edition") do the following steps.
1. Go to the title screen of the arcade "Bubble Bobble" on your "Evercade".
2. Enter the buttons "Start, B, A, left, right, B, start, right".
3. "Super" should appear on the title screen.
4. Start the game. Choose left for "normal mode and right for "Super mode".
5. Beat the game to unlock the true ending.
Here are image on arcade versions key hints and alfabeth hints 1, 2 and 3.
From what I read at forums most fans seems to prefere either the "Commodore 64" version or the arcade version of "Bubble Bobble" over the other consols versions. The "Super Pocket Taito edition" uses the arcade version of "Bubble Bobble" but has some drawbacks compared to playing on other versions or even arcade version emulators on a computer. In some levels it is to tight between blocks to blow a bubble and jump on it since the bubble gets instant destroyed. In many levels it is the only way to reach areas so one can get stucked. I have seen Youtube clips of arcade version played and same thing has happended there so it is not a "Evercade" specific problem with arcade version, it is how the game was designed in arcade version so one has to use other ways to win the levels. An other drawback are that it is impossible to uses continues even when one has credits left. And it is singleplay game only. It is however possible to save states and reload this way. . The "Super Pocket Taito edition" has other "Taito" games where many sprites are identical to "Bubble Bobble" and some other games using mechanics are similar but experimening that allows on to see the evolution leading towards the classical "Bubble Bobble" game.
In the arcade version the time monsters are trapped in a bubble decreases fast at higher levels. After level 40 and forward it becomes even more tricky. One later level even has Hurry Up instantly after a level is started and one loses a life garanteed if only one player. This combined with trapped becouse of not able to bubble and jump in all places cost lifes on the way and the lack of second player to help and lack of able to use continues makes "Bubble Bobble" on a "Super Pocket" almost impossible to win all levels but I managed after many hours using save and reload function on the "Super Pocket" machine.
To compare versons I played through entire "Commodore 64" version, entire arcade version on "Super Pocket" where it is almost impossible becouse of multiple factors after level 75 and forward when luck is needed at several levels and I played several levels of "Nintendo" version and I noticed that the levels are not always 100% identical and even corresponding levels has minor differences. Arcade version has more monsters per level, monsters at higher leves has shorter time trapped in bubbles and monsters can even start it angry mode so arcade version is harder. Even physics are different on bubble behavior on some corresponding levels and sometimes even monster movment patterns are different. Also even credits system works differently and "Nintendo" versions has level codes instead. The final boss is also different in "Commodore 64" version. They looks simlar imagevise but in the "Commodore 64" version the final boss is extremly much larger. In the other versions the final boss is not as large but instead shots items.
"My Arcade : Bubble Bobble" has slightly smaller screen than "Super Pocket" but it has not the same problem with to small areas to blow a bubble to jump on it without collisions since margins is designed to be larger since it is "Nintendo" version of the game but compared to "Super Pocket" the graphics are a bit worse and the sound is much worse. It is possible to both continue after last life and to enter level codes without problem, however scores is reset to 0 by doing so. I can also conclude that it is possible to Google level codes including "Super Bubble Bobble" level codes. The level codes are identical codes to "NES" edition so I suspect it is "Nintendo" verson of the game bases on this and the graphics, the margins and the sound. However this device is also single play game only. The device is also exist in an other version where the device looks like a arcade game machine but smaller.
In September 2025 "Bubble Bobble" arcade version was realised on a cartridge on "Evercade" platform. The game is one of the games of a cartridge is called "Taito Collection 1" and thus allows multiplay on stationary "Evercade" devices. It is realy great since the game if both much more fun and should be played as multiplayer game. I bought it as well as "Taito Collection 2" to get "Operation Wolf".
In November 2025 a "Evercade Alpha" bartop machine with "Taito" theme was realised where "Bubble Bobble" arcade version is one of the internal games. The machine is much more expensive than other stationary "Evercades" and allows multiplay using 2 USB ports where all "Evercade" joypads are compitable. The machine has 2 "Evercade" cartridges slots making it possible to play "Evercade" cartridges as well as the build in games. It has a buildin screen but it can however not conect to a TV. It has WIFI support to upgrade firmwire or to unlock hidden content.
According to Google, the "Sega Master System" version of "Bubble Bobble" (called "Final Bubble Bobble" in Japan), is a significantly enhanced version compared to the original arcade game and other console ports. It has twize as much levels, new items, mechanics and bosses so I bought the cartridge. I tried a few levels of the "Master System" version on a "Game Gear" using a "Master System" converter. It also uses passwords for continues where score is reset by doing so. Even the older levels has small changes compared to other versions like monster startpositions swapped at one level and I noticed differens popup items as well as a sightly different music theme.
There also exist more versions of "Bubble Bobble" for many more consoles. I have for example seen Youtube videos of "Gameboy" version and it uses scrolling since according to googling "Gameboy" screen is smaller than for examle "Game Gear" screen. I read that a uniqe special "Game Gear" version also exist so I bought it. Is has 200 levels like "Master System" version is is based but levels and other things has been modified, including shorter or removed plattforms, in order to better fit a smaller screen. Original working cartridges of "Bubble Bobble" are by the way very expensive for the cartridge alone on all platforms and even more expensive if a box and manual exist.
I have order both of the "Bubble Bobble" Game Boy" games. A "Game Boy Advance" game called "Bubble Booble old and new" also exists and I ordered it as well. I have ordered some sort of Japanse version of "Bubble Bobble 1 and 2" on different cartidges but after reading more after buying it is likely pirate copys. I hope to play these games on my "Retron 5" console.
A Japan only sequal called "Bubble Symphony" was also made with some new inventions to gameplay. I know it exists for "Sega Saturn" not shure about other consols and I have only read about it. A modern version called "Bubble Bobble 4 Friends" exist on newer consols like for example "Nintendo Switch" but I have only read about it. There also exist a game called "Bubble Memories" but I belive is arcade only and Japan only.
I can also add some "Commodore 64" fans made a "Bubble Bobble" inspired game called "Bubble Bobble 2". It has a few similar themes but still completly different gameplay and it completly unoffical.
In 2025 some "Commodore 64" fans are working on a remastered version of "Commodore 64" version of "Bubble Bobble" where all sprites will get new images but no changes to gameplay.
"Impossible Mission" are a set of classical games that reached several home computers and some videogames consoles. In the old days we owned "Impossible Mission 2" as part of a packade of mixed "Commodore 64" tape games and we played it alot. It is a very tough game to beat but I remember when my dad won it first time with only seconds left and the bad guy jumped from the roof and died.
In both of the games one plays a secret agent trying to stop a bad guy from starting a nuklear strike. It basicly a plattform game where one searches furnitures for puzzles pieces and items. The concept evolved in "Impossible Mission 2" so one had to blow up safes to get music codes to deactivate larm to reach next level as well as abilitys to find items like mines and bombs to fight the robots appart from original games temporary disable them and to reset movable plattforms. There are some dubplicate music codes that one has to overwrite.
We never played the first "Impossible Mission" in the old days but both games are integrated on both "The C64" retro replicates computers. I also own them on two different "Evercade" cartridges collections, "The C64 collection 1" and "The C64 collection 2". I like the original game as well. In the original game keycodes are not numbers like in sequal when passwords must be formed at each level but one collects pieces of a puzzle where they are placed in right order in a room one has to find it opens the bad guys office to arrest him and the games is won. There exist a fan made hint and tips book that I bought and it even states that both all rooms locations and items hidden in rooms furniture are random placed each game. According to "Evercade" homepage the rooms and items or not random in "Evercade" version making it more easy. However "Evercade" text says if one selects "reset" at menu item everything is restarted and completly randomized thus making it harder.
After playing both games with fresh eyes I can conclude that "Impossible Mission 2" is technically speaking a better and more dynamic game but it would never been created if the original was not a such a great game that created a powerfull concept to further develop from. I warmly recommend playing both games in right order for new players and play both games for experienced gamers like myself.
"Impossible Mission" games was ported to a number of consoles and cumputers including with better graphics. While most prefere "C64" version, I own the original "Impossible Mission" as a "Master System" cartridge ass well, the 2nd game never reached "Master System".
End scene "Impossible Mission 2".
"Speedball" series is an other classical game serie that reaced multiple platforms. It is one of my favorite games series. I own all 3 "Speedball" games as they are part included on the "Evercade" cartridge "Bitmap Brothers collection 1" . I did not even know that "Speedball 2100" existed before I bought that cartridge. "Speedball" and "Speedball 2" are intergrated in "The C64" computer. "Speedball 2" is interated in "The mini A500" computer. I also own "Speedball" as a "Sega Master System" cartridge and "Speedball 2" as a "Sega Megadrive" cartridge.
For those that do now know, "Speedball" is a fast paced futuristic sports game with elements from handball, icehockey and American football.
Some of the best "Commodore 64" games that I remember best was "Summer games", "Winter games", "Boulder Dash" games, "Wonderboy", "Super Wonderboy", "Commando", "Operation Wolf", "Mission Impossible" games, "TMHT" games, "BC:s quest for tires", "Grobs Revenge","Hunchback" games, "Bubble Bobble" and "Giana Sisters".
"Giana Sisters" is the world most pirate copyed game since it was a sort of a clone of "Nintendo" game "Super Mario Bros" but much better in all ways and was forced to be withdrawed from marked after a law suit of being too identical so I belive that almost 100% of those that played that game used "Turbo" pirate copys. There even was a sequal planned with lots of lots of more differences called "Giana 2 – Arthur And Martha In Future World" that after legal issues ended up in the game "Hard N Heavy". I have heard of several clones of "Giana Sisters" with different homemade levels and even some sort of real "Giana Sister 2" sequal with more functions like swimming and other improvments over original game by the original makers but I dont know if it reached public. One original "Giane Sisters" clone used "Super Mario Bros" inspired sprites replacments, like the figure "Super Mario" instead of "Giana". I have also heared rumors that some amateur guy managed port the entire "Nintendo" game "Super Mario Bros" into "Commodore 64" format.
Some of my old "Sega Megadrive" favorite games was "Sonic" series, "Quackshot", "Wonderboy" series, "Mega-Lo-Mania", "Castle of Illusion", "Speedball 2", "Road Rash" games, "Desert Strike" series and "Robocop vs Terminator". I also played lots of EA:s Hockey games. I even managed to get a copy of first EA made NHL game already back in the old days by accident, it called simply "NHL Hockey". It also exist a simular game "EA Hockey" but other teams that are national teams. On my original "MegaDrive" consolse the cartride "NHL Hockey" still worked despite being USA region but "EA Hockey" had worked better and had higher speed while "NHL Hockey" was a bit slow. In my new retro machine both have the same speed, it has maybee something to do with PAL/NTSC differences translations in old devices. Later EA made official NHL licensed games with real players and viewable stats starting with "NHLPA Hockey 93" and followed by "NHL 94" etc. I also own the Swedish translated versions with real Swedish teams and real players called "Elitserien 95" and "Elitserien 96". "Elitserien 95" is "NHL 95" with Swedish teams and "Elitserien 96" is "NHL 96" with Swedish teams. I also own "Mortal Combat", a for rental only game that I bought when a video rental store closed down.
The "Megadrive" games listed here are not only the games I own or games I owned. Some of the games listed here was games I borrowed from friends or played at friends only and some games was games I briefly owned or traded at "TV Spelsbörsen". "TV Spelsbörsen" was a store back in the days where every game had a catalog value and one could buy both new and used games and could trade in used games to get discount. The stored had lots of different consoles games like all Nintendo and Sega consoles as well as PC games. It existed in several citys before the entire chain closed down.
While I usually dont play much Pinball, of the cartridges I own it is still a high degree of Pinball games. I like to play Pinball games frim time to time but its not my first pick. I own "Sonic Spinball" since the old days where I played it alot and I actually think the game is underrated. "Sonic Spinnball" is a pinball games mixed with elements from "Sonic" games. I also bought both "Dragons Fury" and "Dragons Revenge" to try out the machine. The problem with buying used games at online shops these days are that there are often only cartridge and no box or manual. Becouse of this I will not buy that many extra games and will mostly play the build in games instead as well as my old cartridges.
"Megadrive" console was famues for it many good sports games. While I never played real icehockey myself I own all of "EA Sports" real "Sega Megadrive Hockey" games in form of "NHL Hockey", "EA Hockey", "NHLPA Hockey 93", "NHL 94", "NHL 95", NHL 96", "NHL 97", "NHL 98", "Elitserien 95" and "Elitserien 96". Some games run much slower than others even on original hardware, I like the faster games better since I am used to the speed. I think "EA Sports" made "Mutant League Hockey" as well, I dont own it or played it only seen the title since the old days.
I also own "NHL 94" as "Sega Mega CD" version. It has much better sound and slightly better graphics than the "Megadrive" version. Intro commentors before playing a match text has also real speak not only text. When starting up the game it has a real video intro before option screen. "NHL 94" on cartrige is generally considered the best game in "EA":s hockey games for "Megadrive". There exist a huge fan base and sites with lots modded versions with everthing from orginal six teams with corresponding graphics and real players to teams from every year including a 2025/2026 season modd. I prefere "Mega CD" version since better sound but I think that many modded versions are cool.
I am not shure if "NHL 98" was ever realised in a European PAL version. I bought the NTCS USA version at USA "Amazon". It is region locked. But I play it alot on a European "Megadrive" by attaching it through a special converter cartridge I bougt for this game that makes the game think one is playing it on a USA "Genesis" and thus overrides the region lock. There exist similar region override converters even on Japan region games but I dont own Japan converter since I own no Japan games.
On PC I owned all of "EAs NHL" games from 1999 and forward , including "Elitserien expansion", untill EA stopped to make PC versions of their NHL games, the last PC NHL game was from 2009.
I owned two more sport cartridges on "Sega Megadrive" in form of the futuristic handball/ice hockey/american football mix "Speedball 2" and the special basketball like game "Arch Rivals".
I also own orignal cartridges of "Road Rash", "Road Rash 2" and "Road Rash 3". It is a series of illegal MC races where one can even fight using fists, kicks and batongs. One get price money to buy better bikes.
I have seen tons of Youtube clips where retro gamers are playing using special cartridges that has a flash card with games on them. These cartridges are run on original hardware. "Mega EverDrive PRO" is a expensive and uniqeue version that has hardware emulution of "Mega CD" on them thus can run "Mega CD" games on "Megadrive" without need of a "Mega CD". One has to buy a MicroSD Card separtely and add own games by either taking backup images of "Mega CD" discs with bin + cue files or taking backups of cartridges if having right devices for that. "Mega CD" backups are recommeded since dics can get scratches and it saves laser to play from cartridge rather than from a disc. "Everdrive PRO" can also run "Megadrive" games , "Master System" games, "32X" games and "Nintendo 8 bit" games. However "32X" games still needs a "32X" device attached to work, "Master System" dont work if "32X" is attached and about "Nintendo" games have I read its not perfect emulution. Note that games that needs both "Mega CD" and "32X" does not work with "Mega EverDrive PRO".
There exist lots of China origin flash pirate cartridges where many has names trying to trick customers thats it is "Mega EverDrive PRO" while it is not. These pirate flash cards has tons of preinstalled games on them. As I understand they are even sold openly in special normal online shops. These kind of flash cartridges exists for multiple plattforms and not only for "Megadrive" and not only for "Sega" consoles.
Many companys takes old PC titles and upgrades graphics and sounds and realeased them agin as remastered editions. I own "Commmand & Conquer + Red Alert" remastered, "Secret of Monkey Island 1+2" remastered "WarCraft 1" + "WarCraft 2" + "WarCraft3" remastered and "StarCraft 1 remastered". In 2025 I even bought a second hand strategy guide for "WarCraft 2" and got inspiration and followed the advices and easely won the human campaign, I failed to win the last human missions without cheat back in 1995 but with the guide I understood better how to win over the Dragons and it had tips that made several other missions more easy to win. But the companion guide to the "Beyond the Dark Portal" expansion was in many cases useless but I managed to win the the human campaign without cheat never the less, I got inspirations from Youtube videos in some cases instead and improvised in other missions.
"My Arcade Pocket" are machines with build in games and can only play the included games games. I own "PacMan", "Miss PacMan", "Bubble Bobble" and "Atari anniversery" variations. It exists lots of more versions but I lack space for more editions. Some of the devices also exist in an other versions where the device looks like a arcade game machine but smaller. I own "Street Fighter 2" and also "Bubble Bobble" as mini arcade machines and I lack space for more. "My Arcade Pocket Bubble Bubble" has "Nintendo" version of "Bubble Bobble", "Bubble Bobble part 2" and "Rainbow Islands". The arcade machine looks a alike version of "Bubble Bobble" has however only the original "Bubble Bobble" and it is also the "Nintendo" version.
"Sonic" is Segas mascot and Segas version of "Super Mario". I own original cartridges of all pure "Sonic" games realised to "Megadrive" and also "Sonic 3d" and "Sonic Spinball". "Sonic & Knuckles" can both play as stand alone game and can also connect to other cartridges. It can extend "Sonic 3", allow to play as "Knuckles in "Sonic 2' and leads to bonus levels on other cartridges.
I also own original CD with the "Mega CD" game "Sonic CD". I own "Master System" and "Game Gear' original cartidges of "Sonic", "Sonic 2". I also own original cartridges of 8 bit games "Sonic Chaos" and "Sonic Triple Trouble". In my "Megadrive Flashback HD" machine some other 8 bit "Sonic universe" games are build in as well. Note that "Megadrive" and "8 bit" versions of "Sonic" and "Sonic 2" has completly different levels.
The original Prince of Persia was a classical plattform game. I played the "DOS" version in my youth. I own original cartridges of the game om both "Megadrive" and "Master System" and a CD of the "Mega CD" version. A sequal was also made but I have only seen Youtube clips of it and the games series got a reboot much later.
"Game and Watch" are official "Nintendo" brands that has build in games and can only play that games. I own "Super Mario edition" and "Zelda edition". It exists a few more versions but I lack space for more editions.
Note that I own more orginal games on each console but I dont own or have even played all games realised to each machine like several classics so this is based on personal preference of games I played. Many 16 bit and 8 bit versions of games I own both versions of has often different levels but similar graphics like for example "Castle of Illusion" or "Sonic" games and like both versions. I own several games series like all "Road Rash" games for "Megadrive" and all of "EA:s" hockey games for "Megadrive" or all of the "Desert Strike" series for Megadrive" but not all are listed here, I picked my favorites and I think a couple of games on this list are underrated games with mixed critics.
Sometimes when buying stuff online extra taxes are added. I bought a couple of "Sega Megadrive" cartridges at "CDON.com", a large Swedish trading market plattform. And one of the times I had to pay expensive import taxes. When I bought other "Sega Megadrive" cartrides at other Swedish online shops there are no such thing yet. One other time I also had to pay import taxes was when I bought a "Commodore 64 maxi model" at an other trading market place called "Fruugo". Sometime I even had to pay import taxes on "Amazon" bought items. And sometimes even online stores that appears to be 100% Swedish has resulted in import taxes.
I will not buy any newer videogames machines like "Nintendo Switch 2" for several reasons. One of them are that one technically dont own the machine since maker can make the machine useless at any time. Is like video streaming services, I dont buy extra items since it can only be used as long a supplier supports it and instead has a disc collection and only watch free stuff that is part of subscription. Also I think newer consoles are overpriced. I also like retro experince more and finally I also lack space for more consoles or games.
I even read a about a case where a "Switch 2" machine was banned becouse the user used many legal secondhand bought "Switch 1" original cartridges, not even pirate cartridges involved. This is cleary a sign to boycott and refuse to buy any newer machines by that company or other companys with similar greedy policys. Secondhand is better for both enviroment and for the wallet. When I was a kid games was often traded in special shops where every game had a tradein value and this is apparently impossible with newer machines becouse of the companys greed. An other case I read about was that a kid downloaded hes account to a the family he was visitings machine and both hes and the familys accounts was banned as results and in my view completly stupid to lock a gaming acount to a single machine, it like you could never buy a new PC since PC games or software one bought are not legal to use on the new PC. Many banned machines are sold secondhand to unknowning customers that can not use it to anything and this is also against my view of justice, is completly to illogical to make a entire hardware machine unplayable becouse of a previous owners accounts actions.
I own a large collection of cartridges and several machines of the type "Evercade".
The company "Blaze Entertainment" made a machine called "Evercade" that uses special cartridges collections with different retro games in each cartridge. The games are running in emulators from lots a different retro computers and retro videogame consoles intergrated in the same machine. There are at least 50 buyable game collections. "Evercade" platform exists as both a classical console and as portable devices. The portable devices exist in different editions with different looks and different build in games collections and they can play all "Evercade" cartridges as well. Most "Evercade" cartridges contains multiple games on same cartridge.
The differences between "Evercade" cartridges and to download roms in any format oneself and running them on emulators on for example a PC that became popular in about 1998 are that "Evercade" cartridges are actually licensed payed legal games so it is not a "grey area" if legal or not in all countrys and also no risk to get computer viruses. One problem is that some cartridges seems completly impossible to find and some collections only exist as intergrated in portable consols and not sold as separted cartridges becouse of licens reasons. From what I read some cartridges also appears to only work on portable consoles and not on stationary consoles becouse of licens reasons. The games are 100% like the orginal games and are very fun and even has also manuals included in the box.
While I realy like the "Evercade" concept but in practise I have personally experienced many problems with used "Evercade" items and also firmwire updates hanging on completly new items. First I bought a old used white statonary consol at a second hand online store but the machine did not work, it appears to be a common error that something on the inside can get broke so nothing is displayed on TV as showed by different Youtubers and I have read lots of post of different forums about it. At least I bought it very cheap and got two cartridges and a joypad was part of the package to I still l got material can use with a new "Evercade" and these extra items items was worth lot more than I bought the package for so maybee is said broken and I missed that text. All "Evercade" stationarys supports up to 4 joypad ports and it is possible to have two cartridges in the consol at once. Only one joypad are included in each machine and exra joypads are sold separate. So I thougt OK I buy a completly new blue stationary "Evercade" consol at an other online shop. It had an other cartridge included since never model. The console started but it had some bugs I had to make a few fixes. The joypads are also a bit plastic but I can live with that they work fine.
First several cartridges was not detected and than later some cartridges that used to work stopped working after a software update of the machine. There has been several patches after that update but the console always crashed before being able to download the entire new path, each time at random moments. I tried factory reset multiple times and no differences.
Then I manage to solve it. I dont know why it worked but after moving the device into an other electrical outlet and I managed to update the machines firmwire and suddenly all the undetected cartridges started to work!
But one used cartridge of "Dukem Nukem collection 1" did not work. I talked to "Evercade" support and while doing so I got a suggestion from "Amazon" to get it quick and the new cartridge worked so something was damaged on the old used cartridge. After this I will not buy and more used "Evercade" cartridges and only buy new items.
I own 6 different portable portable "Super Pocket" devices with different intergrated game collections not sold as separate cartridges. The editions I own are "Neogeo", "Atari", "Capcom", "Taito", "Technos" and "Data East". There are currently 6 editions of "Super Pocket" if more are realised I might buy more to have one of each as collection items. There exist other versions of portable "Evercade" devices like original portable "Evercade" and also some other version that have a different screen etc but they are more than twice as expensive per piece. I have tried out those that arrived and I think that are like normal "Gameboys" and the screen is large enough. I was also surprised that "Atari edition" had incredible many intergrated games. To use "Evercade" cartridges instead of the build in games one presses a button at the device and at the menu selects "Evercade".
Several online shops incorrectly claims and even ChatGPT thinks it possible to play multiplay by connecting two Super Pockets. I save no documentation at makers site so I ask support myself and they said it does not work. It was maybee a planned feutere that never became possible. Support also confirmed that "Suport Pockets" can not connect to a TV.
I bought a portable "Evercade EXP". The screen has different proposions than "Evercade Super Pocket" as well as Wifi support to update firmwire. However note that multiplay is impossible despite Wifi support. The machine has intergrated "Capcom" games, even more "Capcom" games than "Super Pocket Capcom edition" has and the "Irem Collection 1" cartridge was also included in the package but I already owned this cartridge so now I got two of them. If a cartridge is attached it is the default start option but one can still switch on to build in games at the menu. I got the impression that in for example the game "Commando" the game area of the screen was much smaller than "Super Pocket" games if using pixel perfect as display mode becouse of proposions and not filled entire screen. I changed the settings into fullscreen and the game fills the entire screen. In that mode the screen is larger than "Super Pocket". It is possible to connect the machine to a TV using a special mini HDMI cable to get a even larger screen, then the "Evercade EXP" internal screen is turned off and becomes just as joypad and everything is displayed at TV instead.
When comparing "Evercade EXP" and "Super Pocket" I think "Super Pocket" is many ways a better and more price worthy machine but it depends on the games one likes. I bought a mini HDMI cable and managed to connect "Evercade EXP" to my TV and it works well so it is a big plus for "Evercade EXP". "Evercade EXP" has more intergrated "Capcom" games than "Super Pocket Capcom edition" I dont know if some of the games of "Super Pocket Capcom edition" was scrapped becouse of licens reasons or linked to that some arcade games screen did not fill the entire screen in perfect pixel mode at "Evercade EXP". In "Super Pocket Capcom edition" I miss one of my favorite games "Commando" and also miss the "Commando" sequal "Mercs". Maybee the games was to difficult to play on smaller screen? One argument for at least one "Super Pocket" is that "Bubble Bobble" exists in "Super Pocket Taito edition" devices. The "Neogeo" edition is also worth buying since it has lots of games not sold as "Evercade" cartridges. "Super Pocket Atari edition" has also plus in incredible many games intergrated, it is probelby all "Evercade Atari collection" cartridges games are intergrated in same device.
I one is thinking of only buying only one of the "Evercades" variations than I recommend to choose depending on intergrated games or else even consider to buy a stationary version + a extra joypad if wanting to play multiplay. The stationarys supports up to 4 joypads but it depends on games if multiplayer is avelable and if more than two players can play. Also it is never wrong to own more than one "Super Pocket" device since they are realtive cheap and one gets different interal games as part of the package. There are even "Super Pocket" bags to cary the machine and some cartridges safely and it is a big pluss.
I have also asked support and "Super Pockets" can not connect to each other thus no multiplay is avalible despite some online shops ideas and even ChatGPT has hallucinations they can. Support also says that "Super Pockets" can not connect to a TV.
"Evercade Alpha" are bar top arcade machines with intergrated game and a build in joypad. They have different themes of intergrated games in different editions. They can play "Evercade cartridges" as well and has 2 "Evercade" cartridges slots like all stationary "Evercades". They costs more than any other "Evercade" machines. Multiplay is possible using 2 USB ports where all "Evercade" joypads are compitable. They have an intergrated screen and but can not connect to a TV. I own a "Taito" edition since I both likes and collects "Bubbble Bobble" games.
It is possible to unlock extra free games in some of the "Evercade" devices, at least the stationarys. One way is to enter special codes. One other way is to enter different combinations of cartridges in the two cartridge slots.
"Evercade" exist as "Super Micro Keychain Gamers" as well. There are different editions with differet build in games but they dont support cartridges. I own 4 different versions and they are playable for short terms use and runs on 3 AAA batterys.
I will probebly not buy any more cartridges in the future since I am happy with my collection and I also lack space for more any cartridges where many I could be thing about buying are also impossible to find. The cartridge collections has different colors and number order on the boxes depending on if category is "Home Computer", "Arcade" or "Console". I own this list bellow.
I am about done with buying Evercade cartridge collections, I have already got to many. I will however buy the comming "Doom" cartridge. Only other thing I could think of was if original "Super Mario Bros" or "Sonic" or "EA NHL games" or "Desert Strike Series" or some more "Bubble Bobble game" would reach Evercade format. I might buy some more "Super Pocket" editions or key chains if anymore are realised.